Image format

PCX

A legacy Paintbrush raster format with planar colour storage and run-length compression.

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Convert PCX to

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Marked paths may need steps such as flattening, rasterization, tone mapping or animation loss.

Convert to PCX

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All 36 conversions

Marked paths may need steps such as flattening, rasterization, tone mapping or animation loss.

About PCX

ZSoft PC Paintbrush

ZSoft designed PCX for PC Paintbrush. The header describes image bounds, resolution, bits per plane and plane count. These fields allow monochrome, indexed-colour and truecolour layouts. A PCX file is a raster picture rather than a modern layered document, and its hardware-era colour organization matters to decoding.

Run-length encoding compresses the stored bytes losslessly. Scanline padding and separate colour planes must be interpreted correctly; an 8-bit palette may follow the image data rather than sit entirely in the header. A 24-bit truecolour PCX uses three 8-bit planes and does not imply an alpha channel.

Use PCX to read and preserve assets from compatible Paintbrush-era applications and older game pipelines. Keep an original when archival fidelity includes palette or header information. For ordinary image exchange, export a rendered copy to PNG; changing the extension alone does not convert the planar layout.

Key capabilities

Compression
Lossless
Transparency
No
Animation
No
Extensions
.pcx
MIME type
image/vnd.zbrush.pcx, image/x-pcx · x-pcx is a deprecated alias
Metadata
Resolution, Palette information
Best for
Legacy graphics & game assets
Colour depth
Palette or 24-bit RGB

PCX RLE is lossless for stored samples. Palette reduction is a separate potentially lossy step; colour planes are channels, not editable composition layers.

History of PCX

PCX developed with PC Paintbrush and changing PC display hardware. Its later MIME registration documents a legacy format, not a new codec.

  1. 1985

    Paintbrush file format

    The IANA registration identifies ZSoft’s PC Paintbrush as the original application and dates the format to 1985.

  2. PC Paintbrush revisions

    Hardware-oriented variants

    The ZSoft reference distinguishes versions and colour-plane layouts. Its version field records the evolution from earlier palettized files to later 256-colour and truecolour representations.

  3. 1991

    A mature legacy format

    IANA records the last format update as 1991 and notes uses for game assets and screenshots in the late 1980s and 1990s.

  4. 2015

    Registered media type

    image/vnd.zbrush.pcx is registered on 3 April 2015; the registration lists image/x-pcx as a deprecated alias. The identifier refers to the existing PCX format.

PCX compared

Different formats, different trade-offs. Choose for the image and the workflow.

PNG

PCX vs PNG

PNG preserves decoded pixels losslessly and can carry alpha. It is useful for transparent graphics and screenshots; it does not preserve editable document layers or camera sensor data, and photographic files can be large.

BMP

PCX vs BMP

BMP suits Windows bitmap interchange and simple pixel inspection. Uncompressed variants are easy to decode but can be large; palette, alpha and colour-profile behaviour depend on the header version.

TGA

PCX vs TGA

TGA offers straightforward raster storage, optional RLE and alpha for compatible asset pipelines. Its simplicity is useful for textures, while PNG offers a more explicitly standardised web and colour-metadata workflow.

GIF

PCX vs GIF

GIF is useful for simple indexed-colour animation. Each colour table has at most 256 entries and transparency is a selected palette index, so smooth photographic colour and partial alpha favour other formats.

PCX FAQ

What does this format store?

ZSoft designed PCX for PC Paintbrush. The header describes image bounds, resolution, bits per plane and plane count. These fields allow monochrome, indexed-colour and truecolour layouts. A PCX file is a raster picture rather than a modern layered document, and its hardware-era colour organization matters to decoding.

How does compression affect quality?

PCX RLE is lossless for stored samples. Palette reduction is a separate potentially lossy step; colour planes are channels, not editable composition layers.

Is every PCX limited to 256 colours?

No. Indexed variants use palettes, but version-5 truecolour files can use three 8-bit colour planes. The header’s bits-per-plane and plane-count fields determine the layout.

What should I check before opening the file?

Check support for the specific PCX version, planes and trailing palette. Do not treat a file that happens to end in .pcx as proof of a particular colour mode.

What changes when I export to another format?

A decoded PNG can preserve rendered pixels, but not necessarily the PCX palette layout or header information. Grayscale and bitonal exports intentionally remove colour; JPEG adds another lossy stage.

When is this format useful?

Use PCX to read and preserve assets from compatible Paintbrush-era applications and older game pipelines. Keep an original when archival fidelity includes palette or header information. For ordinary image exchange, export a rendered copy to PNG; changing the extension alone does not convert the planar layout.

Sources