Transparency
The target can store an alpha channel, but converting an opaque image does not create transparent areas. Removing a background is a separate editing step.


or choose files from your device
This conversion needs a HEIF/HEVC codec that is not available in this browser engine yet.
The target can store an alpha channel, but converting an opaque image does not create transparent areas. Removing a background is a separate editing step.
HEIC commonly uses lossy HEVC; HEVC also has lossless coding tools. Actual quality, bit depth and chroma depend on the encoded profile and settings, not on the .heic extension. HEIC permits different encoding modes or container representations. Its format name alone does not promise lossless output, a quality setting or a size reduction. The future engine must choose a supported codec and sample representation; inspect the target’s compression notes below.
Source
ZSoft PC Paintbrush

A legacy Paintbrush raster format with planar colour storage and run-length compression.
Explore PCX format →Target
High Efficiency Image File Format (HEVC)

HEVC-coded photographs in HEIF, with room for auxiliary images and capture metadata.
Explore HEIC format →The target can store an alpha channel, but converting an opaque image does not create transparent areas. Removing a background is a separate editing step.
HEIC commonly uses lossy HEVC; HEVC also has lossless coding tools. Actual quality, bit depth and chroma depend on the encoded profile and settings, not on the .heic extension. HEIC permits different encoding modes or container representations. Its format name alone does not promise lossless output, a quality setting or a size reduction. The future engine must choose a supported codec and sample representation; inspect the target’s compression notes below.
Source and target sample models can differ in precision, channel layout, colour space and transfer function. Lossless compression only preserves the samples actually encoded; a precision reduction or colour conversion can already change them. The future engine defines numeric mapping, orientation and colour conversion; canonical depth facts are listed below where available.
PCX: Resolution, Palette information → HEIC: Exif, XMP, ICC, NCLX. Which fields are copied, rewritten or omitted will depend on the future engine; retention is not implemented yet.