EXR to PCX: conversion guide

Source · EXR
Target · PCX

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OpenEXR needs a dedicated floating-point pipeline that is not implemented yet.

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What happens when you convert EXR to PCX?

EXR channels & deep data

An EXR may carry named auxiliary channels, multipart images or deep samples, beyond a flat RGB image. A rendered PCX copy is not an equivalent EXR working file. Channel selection, deep compositing and numeric mapping need explicit engine support; no export of every channel or depth sample is implemented.

Multiple source images

EXR can contain multiple image representations with different roles. These are not automatically a timed animation. Selecting an image, preserving a collection or creating several outputs needs explicit engine support; neither a first-image choice nor an all-images export is implemented.

HDR to SDR

If HDR source content is exported through an SDR representation, it needs a display rendering. Values outside the output range require tone mapping, scaling or clipping; brightness relationships can change. Tone mapping, exposure and colour handling depend on the future engine. Renaming or lossless compression cannot preserve out-of-range values.

Lossless sample storage

PCX RLE is lossless for stored samples. Palette reduction is a separate potentially lossy step; colour planes are channels, not editable composition layers. PCX can store its supported image samples without lossy compression. This applies after rendering and sample conversion: it does not guarantee preservation of source precision, colour space or document structure, and cannot undo earlier losses.

EXR

Source

EXR

OpenEXR

Compression: Lossy & losslessTransparency: YesMetadata: Typed header attributes, Chromaticities

HDR raster data for rendering and compositing, with named channels and lossless or lossy codecs.

Explore EXR format →
PCX

Target

PCX

ZSoft PC Paintbrush

Compression: LosslessTransparency: NoMetadata: Resolution, Palette information

A legacy Paintbrush raster format with planar colour storage and run-length compression.

Explore PCX format →

Is EXR → PCX right for you?

Good choice when

  • PCX fits your delivery use: Legacy graphics & game assets.
  • You need a rendered view of selected EXR image data.
  • You can choose the source image or part needed for delivery.
  • You need an SDR delivery copy and can review its tone mapping.

Probably not when

  • You need every auxiliary channel or deep sample for compositing.
  • You require a complete collection, page set or multipart round trip.
  • You need the original HDR range for relighting or grading.
  • You need cutouts or translucent edges for compositing.

EXR to PCX conversion details

EXR channels & deep data
An EXR may carry named auxiliary channels, multipart images or deep samples, beyond a flat RGB image. A rendered PCX copy is not an equivalent EXR working file. Channel selection, deep compositing and numeric mapping need explicit engine support; no export of every channel or depth sample is implemented.
Multiple source images
EXR can contain multiple image representations with different roles. These are not automatically a timed animation. Selecting an image, preserving a collection or creating several outputs needs explicit engine support; neither a first-image choice nor an all-images export is implemented.
HDR to SDR
If HDR source content is exported through an SDR representation, it needs a display rendering. Values outside the output range require tone mapping, scaling or clipping; brightness relationships can change. Tone mapping, exposure and colour handling depend on the future engine. Renaming or lossless compression cannot preserve out-of-range values.
Opaque output
If EXR contains transparency, PCX cannot retain it as transparent output areas. Those pixels need compositing against an opaque background. Matte colour, alpha interpretation and edge treatment are future engine decisions; no background colour is selected yet.
Lossless sample storage
PCX RLE is lossless for stored samples. Palette reduction is a separate potentially lossy step; colour planes are channels, not editable composition layers. PCX can store its supported image samples without lossy compression. This applies after rendering and sample conversion: it does not guarantee preservation of source precision, colour space or document structure, and cannot undo earlier losses.
8-bit destination samples
The reviewed PCX representation uses 8-bit colour samples. If the source contains higher-precision samples, they must be reduced before encoding, even in a lossless output mode. Rounding, dithering and colour conversion are future engine decisions; lost precision cannot be recovered from this output.
Sample precision & colour
Source and target sample models can differ in precision, channel layout, colour space and transfer function. Lossless compression only preserves the samples actually encoded; a precision reduction or colour conversion can already change them. The future engine defines numeric mapping, orientation and colour conversion; canonical depth facts are listed below where available.
Metadata & colour
Format support does not guarantee that an export preserves metadata or colour profiles. Retention and colour handling depend on the future converter; its engine is not implemented yet.
Compression
EXR: Lossy & lossless → PCX: Lossless EXR: EXR supports lossy and lossless codecs. Choose one for the sample types and required precision; .exr alone does not guarantee exact channel preservation. PCX: PCX RLE is lossless for stored samples. Palette reduction is a separate potentially lossy step; colour planes are channels, not editable composition layers.
Transparency
EXR: Yes → PCX: No
Colour depth
EXR: HALF 16 / FLOAT 32 / UINT 32 → PCX: Palette or 24-bit RGB
HDR
EXR: Floating-point working values
Multiple images
EXR: Multipart
Dimensions
Pixel dimensions, page geometry, rendering resolution, resizing and orientation need explicit converter policies. The future engine has not defined them yet.
Metadata
EXR: Typed header attributes, Chromaticities → PCX: Resolution, Palette information. Which fields are copied, rewritten or omitted will depend on the future engine; retention is not implemented yet.

Common questions

Will all EXR channels and deep samples survive?

An EXR may carry named auxiliary channels, multipart images or deep samples, beyond a flat RGB image. A rendered PCX copy is not an equivalent EXR working file. Channel selection, deep compositing and numeric mapping need explicit engine support; no export of every channel or depth sample is implemented.

Will every source image be exported?

EXR can contain multiple image representations with different roles. These are not automatically a timed animation. Selecting an image, preserving a collection or creating several outputs needs explicit engine support; neither a first-image choice nor an all-images export is implemented.

How will HDR brightness be mapped?

If HDR source content is exported through an SDR representation, it needs a display rendering. Values outside the output range require tone mapping, scaling or clipping; brightness relationships can change. Tone mapping, exposure and colour handling depend on the future engine. Renaming or lossless compression cannot preserve out-of-range values.

Are bit depth and colour values guaranteed to match?

Source and target sample models can differ in precision, channel layout, colour space and transfer function. Lossless compression only preserves the samples actually encoded; a precision reduction or colour conversion can already change them. The future engine defines numeric mapping, orientation and colour conversion; canonical depth facts are listed below where available.

Will metadata and colour profiles be retained?

EXR: Typed header attributes, Chromaticities → PCX: Resolution, Palette information. Which fields are copied, rewritten or omitted will depend on the future engine; retention is not implemented yet.