Convert HDR to SVG

Source · HDR
Target · SVG

Drop HDR files here

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Advanced options
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  • This output writer does not preserve source EXIF, GPS or XMP metadata blocks. Original ICC profiles are not copied.
  • HDR is rendered to SDR using exposure and Reinhard tone mapping.

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  • In your browser
  • No upload
  • Private by design

What happens when you convert HDR to SVG?

Raster image inside SVG

Output is a self-contained SVG containing one lossless 8-bit RGBA PNG at the developed image dimensions. It preserves rendered transparency, but creates no vector paths, editable text or new detail. Animation, layers, extra channels and original metadata are not retained.

HDR to SDR

HDR is rendered to SDR using exposure and Reinhard tone mapping.

Sample precision & colour

HDR is rendered to SDR using exposure and Reinhard tone mapping.

HDR

Source

HDR

Radiance HDR / RGBE

Compression: LosslessTransparency: NoMetadata: Radiance header, EXPOSURE, FORMAT

Radiance pictures with a shared exponent for high-dynamic-range lighting values.

Explore HDR format →
SVG

Target

SVG

Scalable Vector Graphics

Compression: Not a pixel codecTransparency: YesMetadata: XML metadata, title, desc

XML-based vector graphics with shapes, text and optional animation. Raster export chooses a specific pixel resolution.

Explore SVG format →

Is HDR → SVG right for you?

Good choice when

  • SVG fits your delivery use: Diagrams & scalable symbols.
  • You need a portable SVG with embedded pixels.
  • You need an SDR delivery copy and can review its tone mapping.
  • You can validate the destination’s sample precision and colour interpretation.
  • You need a SVG-compatible workflow that can hold transparency added in a separate edit.

Probably not when

  • You need resolution-independent paths or vector editing.
  • You need the original HDR range for relighting or grading.
  • You require identical samples without a defined colour and precision policy.
  • You expect automatic background removal or transparency.

HDR to SVG conversion details

Raster image inside SVG
Output is a self-contained SVG containing one lossless 8-bit RGBA PNG at the developed image dimensions. It preserves rendered transparency, but creates no vector paths, editable text or new detail. Animation, layers, extra channels and original metadata are not retained.
HDR to SDR
HDR is rendered to SDR using exposure and Reinhard tone mapping.
Sample precision & colour
HDR is rendered to SDR using exposure and Reinhard tone mapping.
Metadata & colour
This output writer does not preserve source EXIF, GPS or XMP metadata blocks. Original ICC profiles are not copied. HDR is rendered to SDR using exposure and Reinhard tone mapping.
Transparency
The target can store an alpha channel, but converting an opaque image does not create transparent areas. Removing a background is a separate editing step.
Compression
HDR: Lossless → SVG: Not a pixel codec HDR: RLE preserves stored RGBE bytes; RGBE quantization is not exact storage of arbitrary float RGB. The .hdr format is distinct from the general concept of HDR photography. SVG: SVG describes geometry rather than using a lossy/lossless pixel codec. XML can be compressed for transport, but rasterization is a separate operation that fixes resolution and can discard editability.
Transparency
HDR: No → SVG: Yes
Animation
HDR: No → SVG: Yes
Colour depth
HDR: 32-bit RGBE / XYZE pixel
HDR
HDR: Radiometric values
Vector graphics
SVG: Paths, shapes & text
Dimensions
Conversion keeps the decoded image dimensions unless you edit or resize it. Orientation is applied by supported decoders. ICO fits the image into one selected square size; PDF page layout and rendering DPI are configurable. Device, memory and codec limits still apply.
Metadata
This output writer does not preserve source EXIF, GPS or XMP metadata blocks. Original ICC profiles are not copied.

Common questions

Does SVG output trace vector paths?

Output is a self-contained SVG containing one lossless 8-bit RGBA PNG at the developed image dimensions. It preserves rendered transparency, but creates no vector paths, editable text or new detail. Animation, layers, extra channels and original metadata are not retained.

How will HDR brightness be mapped?

HDR is rendered to SDR using exposure and Reinhard tone mapping.

Are bit depth and colour values guaranteed to match?

HDR is rendered to SDR using exposure and Reinhard tone mapping.

Will metadata and colour profiles be retained?

This output writer does not preserve source EXIF, GPS or XMP metadata blocks. Original ICC profiles are not copied. HDR is rendered to SDR using exposure and Reinhard tone mapping.