HDR to SDR
HDR is rendered to SDR using exposure and Reinhard tone mapping.


HDR is rendered to SDR using exposure and Reinhard tone mapping.
The target can store an alpha channel, but converting an opaque image does not create transparent areas. Removing a background is a separate editing step.
Lossy VP8 and lossless VP8L are different coding modes. Lossless WebP preserves supported 8-bit samples, not higher-precision source values. Encoding options can also change RGB values under fully transparent pixels. Quality defaults to 80; adjust it in Advanced options. File size depends on the image and encoder.
Pixel conversion only. Original EXIF, GPS, XMP and ICC profiles are not copied; processing uses 8-bit display pixels.
Source
Radiance HDR / RGBE

Radiance pictures with a shared exponent for high-dynamic-range lighting values.
Explore HDR format →Target
WebP

A web image format combining lossy and lossless compression, transparency and animation in a RIFF container.
Explore WebP format →HDR is rendered to SDR using exposure and Reinhard tone mapping.
The target can store an alpha channel, but converting an opaque image does not create transparent areas. Removing a background is a separate editing step.
Lossy VP8 and lossless VP8L are different coding modes. Lossless WebP preserves supported 8-bit samples, not higher-precision source values. Encoding options can also change RGB values under fully transparent pixels. Quality defaults to 80; adjust it in Advanced options. File size depends on the image and encoder.
Pixel conversion only. Original EXIF, GPS, XMP and ICC profiles are not copied; processing uses 8-bit display pixels.
Pixel conversion only. Original EXIF, GPS, XMP and ICC profiles are not copied; processing uses 8-bit display pixels.