HDR to SDR
HDR is rendered to SDR using exposure and Reinhard tone mapping.


HDR is rendered to SDR using exposure and Reinhard tone mapping.
The target can store an alpha channel, but converting an opaque image does not create transparent areas. Removing a background is a separate editing step.
TGA can be uncompressed or losslessly RLE-compressed. Attribute bits and version-2 alpha semantics matter; the fourth byte must not automatically be treated as opacity. TGA can store its supported image samples without lossy compression. This applies after rendering and sample conversion: it does not guarantee preservation of source precision, colour space or document structure, and cannot undo earlier losses.
Source
Radiance HDR / RGBE

Radiance pictures with a shared exponent for high-dynamic-range lighting values.
Explore HDR format →Target
Truevision TGA

A straightforward raster format from Truevision, with optional RLE compression and alpha for compatible texture workflows.
Explore TGA format →HDR is rendered to SDR using exposure and Reinhard tone mapping.
The target can store an alpha channel, but converting an opaque image does not create transparent areas. Removing a background is a separate editing step.
TGA can be uncompressed or losslessly RLE-compressed. Attribute bits and version-2 alpha semantics matter; the fourth byte must not automatically be treated as opacity. TGA can store its supported image samples without lossy compression. This applies after rendering and sample conversion: it does not guarantee preservation of source precision, colour space or document structure, and cannot undo earlier losses.
Pixel conversion only. Original EXIF, GPS, XMP and ICC profiles are not copied; processing uses 8-bit display pixels.
Pixel conversion only. Original EXIF, GPS, XMP and ICC profiles are not copied; processing uses 8-bit display pixels.