HDR to SDR
HDR is rendered to SDR using exposure and Reinhard tone mapping.


HDR is rendered to SDR using exposure and Reinhard tone mapping.
Creates one square icon. The image is fitted inside it without stretching.
The target can store an alpha channel, but converting an opaque image does not create transparent areas. Removing a background is a separate editing step.
ICO compression depends on the embedded image payload. Multiple sizes are alternatives, not animation frames; transparency handling differs between old masks and alpha-capable images. The output uses the implemented still-image encoder; file size depends on the pixels and format.
Source
Radiance HDR / RGBE

Radiance pictures with a shared exponent for high-dynamic-range lighting values.
Explore HDR format →Target
Windows Icon

An icon resource containing several raster sizes and colour depths, with masks or alpha for transparency.
Explore ICO format →HDR is rendered to SDR using exposure and Reinhard tone mapping.
Creates one square icon. The image is fitted inside it without stretching.
The target can store an alpha channel, but converting an opaque image does not create transparent areas. Removing a background is a separate editing step.
Pixel conversion only. Original EXIF, GPS, XMP and ICC profiles are not copied; processing uses 8-bit display pixels.
Pixel conversion only. Original EXIF, GPS, XMP and ICC profiles are not copied; processing uses 8-bit display pixels.