HDR to SDR
HDR is rendered to SDR using exposure and Reinhard tone mapping.


HDR is rendered to SDR using exposure and Reinhard tone mapping.
The target can store an alpha channel, but converting an opaque image does not create transparent areas. Removing a background is a separate editing step.
BMP may be uncompressed or use a header-selected encoding. Alpha is header-dependent; 32 bits alone do not establish transparency support in the receiving application. The output uses the implemented still-image encoder; file size depends on the pixels and format.
Source
Radiance HDR / RGBE

Radiance pictures with a shared exponent for high-dynamic-range lighting values.
Explore HDR format →Target
Windows Bitmap

Windows raster storage with several DIB header versions. Simple uncompressed pixels are common, but alpha and compression vary.
Explore BMP format →HDR is rendered to SDR using exposure and Reinhard tone mapping.
The target can store an alpha channel, but converting an opaque image does not create transparent areas. Removing a background is a separate editing step.
BMP may be uncompressed or use a header-selected encoding. Alpha is header-dependent; 32 bits alone do not establish transparency support in the receiving application. The output uses the implemented still-image encoder; file size depends on the pixels and format.
Pixel conversion only. Original EXIF, GPS, XMP and ICC profiles are not copied; processing uses 8-bit display pixels.
Pixel conversion only. Original EXIF, GPS, XMP and ICC profiles are not copied; processing uses 8-bit display pixels.